This guide provides an overview of the fundamental player statistics accessible in the Stats panel. It outlines the active stats influencing your attack, defense, and skill actions.
Grants Attack Power to all classes. Melee and Hybrid classes gain Critical Chance. Tank Melee also gains reduced Block Multiplier.
Grants Spell Power and Magic Resistance to all classes. Casters and Power Melee gain Magic Damage Boost and Haste (CDR).
Increases the Max Health of all classes.
Grants Dodge to all classes. Melee and Hybrid classes gain Hit Chance and Haste. Tank Melee also gains Block Chance.
Offers Dodge Chance to all classes and additional Hit Chance and Critical Chance to caster classes.
Boosts Critical Multiplier and Event Multiplier for all classes. Provides Attack/Spell Power based on class model. Luck Hybrid gains enhanced conversions to all combat stats.
Weapon Damage Range: Shows the range of damage variance provided by your weapon for non-static skills, including auto attack.
Enchantments: Indicates the current enchantment on your equipped Weapon/Class/Cape/Helm, including the active Enhancement Perk.
| Type | Boost | Resist |
|---|---|---|
| All Damage | Damage Boost | Damage Resistance |
| Physical | Physical Boost | Physical Resistance |
| Magical | Magic Boost | Magic Resistance |
| Damage Over Time | Damage Over Time Boost | Damage Over Time Resistance |
Reduces incoming damage from all sources. Capped by Resist Multiplier.
Increases damage dealt from all sources.
Affects physical and hybrid attacks only.
Affects magical attacks. Intelligence provides Magic Resistance to all classes.
Affects damage over time effects.
Caps Damage Resistance. Prevents excessive damage reduction.
Bonus to weapon DPS for physical damage.
Bonus to weapon DPS for magical damage.
Reduces miss chance. Miss = baseMiss - Hit%.
Reduces skill cooldowns. Max 85%.
Chance to deal a critical hit. DoTs cannot crit! Crits restore 10% mana.
Damage multiplier on critical hit. Scales heavily from Luck.
Caps Evasion and Block chance. Reduced by Strength on Tank Melee.
Currently not working. Intended for event-based rewards.
Chance to dodge and take no damage. Capped by Block Multiplier. Some attacks cannot be dodged!
Chance to block and negate damage. Tank Melee exclusive. Capped by Block Multiplier.
Your Hero's total health pool. Scales with Endurance.
Evasion/Block capped by Block Multiplier
All classes are assigned a base stat model, determining their core stats and conversions from core stats to combat stats. Each model serves a different purpose, though they are not equally balanced.
Primarily used for tanky melee classes with blocking capability.
Commonly employed for dodge-based melee classes with high evasion.
Hybrid melee/caster with both physical and magical damage scaling.
High critical chance melee class with enhanced crit scaling.
High burst damage caster with enhanced critical from Wisdom.
Support caster with enhanced Haste from Intellect for faster cooldowns.
Balanced utility caster with well-rounded stat conversions.
Special hybrid class with enhanced Luck scaling. Gains bonuses from all core stats with boosted Attack/Magic Power conversions.
Comparison of key stat conversions across class models.
| Stat | Standard | Enhanced |
|---|---|---|
| Critical from Strength/Wisdom | 40% | 70% (Power Melee/Offensive Caster) |
| Haste from Dexterity/Intellect | 30% | 50% (Dodge Melee/Defensive Caster) |
| Evasion from Dexterity | 30% | 50% (Dodge Melee/Full Hybrid) |
| Critical Multiplier from Luck | 500% | 250% (Luck Hybrid) |