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Power Caster
John Constantine Class. Magical Class. Suggested Enhancement: Megumin, Ainz Ooal Gown, Hermes.
Land critical strikes; get struck by critical strikes.
Magical Class: Intellect, Intellect + Luck, or Intellect + Wisdom. Suggested Enhancement: Megumin, Aqua, Kazuma, Ainz Ooal Gown, Hermes.
Basic auto attack that deals light to moderate damage. Draws occult powers to draw powers from either heaven or hell (50% chance to either side per use). Divine Ascent which boost magic damage by 10%, or Heretic Descent which boost critical and haste by 15%. Every application of an aura negates the other. Last 4 seconds. Max stack: 1.
Never miss.
Summons a pentagram portal that releases an illusion of a demon to deal a moderate to heavy damage. If Third Eye: Blessing is active, increases your magic damage by another 15% and hit chance by 15%. If Third Eye: Curse is active, wounds your enemies, opening them for 50% more damage and reducing their hit chance for 30% for 4 seconds.
Uses your occult powers to summon a Third Eye, which reveals the blessing or the curse that you possess. If Divine Ascent is active, gain Third Eye: Blessing which boost your Magic damage by 60%, critical by 15%, and hit chance by 15%. If Heretic Ascent is active, gain Third Eye: Curse which boost your magic damage by 25%, critical damage by 60%, and hit chance by 60%. Last 7 seconds, max stack 1.
Calls your occult powers to cast Golemancy, summoning fiery rocks from golems of hell to deal moderate to heavy damage and inflicts stun to opponents for 3 seconds.
Hellblazer class passive. Increases Critical by 25%.
Hellblazer class passive. Increases Total Damage by 15%.
Calls upon a massive hellfire which burns everything to ashes and send everything to hell, dealing massive damage to inflicted targets and cause damage overtime for 7 seconds.