The Chronomarcer Besekers gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
A basic Chronomancer Beseker attack, taught to all adventurers.
Information
Damage Base 20
Mana Cost 0
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 1 second
Hit Targets 6x
The berserker's fury is active increases a reasonable damage to your 50% weapon, and can cause freezing for 10 seconds.
Information
Damage Base 10
Mana Cost 90
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 4 seconds
Hit Targets 6x
Back in time is a very powerful ability of chronomancers, causes a 90% Buff, and regenerates your HP by 150%.
Information
Damage Base -10
Mana Cost 100
Distance Far
Affects Allies
Type Magical
Cooldown 8 seconds
Hit Targets 6x
Auras
Affects Allies
Maximum Stack 1x
Duration 9 seconds
The rage in the Chromancers' wars is so powerful that with a simple stroke of luck, it can kill the enemy, and turn their enemy into stone.It can also increase weapon strength by 800%.
Information
Damage Base 10
Mana Cost 160
Distance Far
Affects Enemy
Type Magical
Cooldown 14 seconds
Hit Targets 6x
Auras
An aura that petrifies.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Increase Damage output by 10%.
Rarely, you will focus all of your dark power into one MASSIVE damage attack, but it will consume all of your mana and half of your remaining life.
By defending the chrono berserkers, they activate a 90% Dodge, with a stun of 500%.